|Program Title||Agent of Change|
|Overview||Agent of Change is an online program in which players engage with animated characters in scenarios reflecting realistic situations in which students are be confronted with opportunities to challenge the attitudes and behaviors that support and facilitate violence. As the narrative advances, the scenarios are responsive to players’ reactions.|
|program name||level of evidence"Supported by evidence, promising direction or emerging"||bystander"Bystander programs engage men and women not (primarily) as potential perpetrators or victims, but rather as potential bystanders to situations involving sexual or intimate partner violence. Bystander prevention programs presume that all members of the community have a role in shifting norms to prevent violence.... The bystander model includes tools and ideas for action and strongly encourages each person to make a difference." (Gibbons & Evans, 2013, page 5)||empathy"Empathy-based programs give participants the skills to understand sexual violence, provide compassionate responses to disclosures, and reduce the likelihood of sexual assault perpetration by males." (Gibbons & Evans, 2013, page 4)||dispelling
rape myths"These programs address common misconceptions and myths about circumstances, causes, and realities of sexual violence. Topics often include rates of assault and reporting, definitions of consent, and clarifying common circumstances of assault." (Gibbons & Evans, 2013)
|alcoholThese programs discuss the role alcohol plays in sexual violence and how drinking impacts the communication of consent.||otherAdditional topics of focus are listed here.|
|Agent of Change||Promising Direction||X||X||X||X||video game-style design|
|Author||Carol Mosely and Jeff Bucholtz, founders and directors of We End Violence|
This program aims to:
Players participate in conversations with animated characters about sexual assault, relationship violence, sexual harassment and stalking. During conversations, the students make choices about what to say and how to respond to other characters. As the students make their choices, the digital characters respond by supporting, modeling and challenging the player. This system allows players to learn, develop and practice the skills needed to prevent violence before it happens. Topics covered include: victim-blaming, gender and racial stereotypes, the connection between race and sexual violence, alcohol and sexual assault, consent, gender norms, survivor support, street harassment, reporting to law enforcement, abusive relationships, stalking, sexual harassment, masculinity norms and bystander skills.
10 scenarios, each 3-5 minutes in length
Students can navigate their way through the 10 scenarios at their own pace. Closed captioning is available.
|Theoretical basis for approach||
Agent of Change was developed using the following: myth acceptance, norms challenging, motivational interviewing, feminist theory, social norms theory, counter intuitive behavior, and bystander intervention.
We End Violence has conducted two self-published evaluations of Agent of Change, in 2013 and 2015. The evaluation studies report statistically significant increases for all five assessment measures: knowledge about sexual violence, critical thinking about cultural supports of violence, bystander intervention skills and behavior, survivor support skills, and behavioral intent. There was no comparison group used in the evaluation study.
|Participating colleges and universities||
Agent of Change has been used by more than 75,000 students at 30 campuses. Current campuses include:
|Considerations for administrators||
Agent of Change is a strong program whose theory-based elements are well-executed: it keeps students engaged by asking their opinions about the scenarios and it covers a wide range of issues. It is also unique in the way it confronts the intersection of sexual violence and racism.
|How to access this program||
For pricing information, contact Carol Mosley at firstname.lastname@example.org. A preview of the program is available on the website.